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Hammer Jammers

All Items >> Hammer Jammers

Perspective

Showing magical properties seen on this item from the perspective of all classes.

SWITCH PERSPECTIVE BY SELECTING AN ICON BELOW:

Wizard
19%
768
Crusader
19%
746
Barbarian
16%
642
Witch Doctor
16%
641
Demon Hunter
16%
638
Monk
14%
581

From a total of 4016 sources.

Primary Magical Properties

Bonus Range Seen
Resistance to All Elements 49 - 1195 74.03% 2973 / 4016
Physical Resistance N/A 58.91% 2366 / 4016
+33 % Extra Gold from Monsters 13 - 35 56.57% 2272 / 4016
Vitality 43 - 1207 54.41% 2185 / 4016
Attacks per Second 24 - 285 33.37% 1340 / 4016
Dexterity N/A 32.52% 1306 / 4016
Intelligence 34 - 1204 30.5% 1225 / 4016
Extra Gold from Monsters (%) 11 - 35 29.13% 1170 / 4016
Armor 173 - 775 23.53% 945 / 4016
Movement Speed % 7 - 12 22.19% 891 / 4016
Critical Hit Chance % N/A 10.88% 437 / 4016
+32 % Extra Gold from Monsters 11 - 35 9.81% 394 / 4016
Strength 120 - 1055 9.31% 374 / 4016
Armor 241 - 595 5.33% 214 / 4016
Gold and Health Pickup (Yards) 1 - 2 5.33% 214 / 4016
Lightning Resistance 10 - 189 5.1% 205 / 4016
Fire Resistance 15 - 197 4.76% 191 / 4016
Cold Resistance 20 - 192 4.18% 168 / 4016
Arcane Resistance 86 - 192 4.11% 165 / 4016
Life after Each Kill 221 - 5938 3.66% 147 / 4016
Critical Hit Damage Increased by 95.0 % N/A 3.11% 125 / 4016
Monster kills grant experience 80 - 200 3.09% 124 / 4016
+6583 Life after Each Kill 968 - 7322 2.86% 115 / 4016
Poison Resistance 86 - 160 2.59% 104 / 4016
Increases Gold and Health Pickup by 2 Yards. N/A 2.34% 94 / 4016
+ 137 Arcane Resistance N/A 2.04% 82 / 4016
Duration of control impairing effects (%) N/A 1.89% 76 / 4016
Ranged and melee attackers take damage per hit 109 - 1995 1.89% 76 / 4016
Damage from ranged attacks (%) N/A 1.87% 75 / 4016
Monster kills grant +158 experience. N/A 1.57% 63 / 4016
Regenerates Life (per Second) 5 - 990 1.57% 63 / 4016
Ranged and melee attackers take 1738 damage per hit N/A 1.32% 53 / 4016
Bonus Experience (%) N/A 0.95% 38 / 4016
Ranged and melee attackers take 1847 damage per hit N/A 0.92% 37 / 4016
N/A 0.8% 32 / 4016
N/A 0.62% 25 / 4016
Slow on Hit (%) 1.70 - 5 0.45% 18 / 4016
Gain Life per Spirit Spent (Monk Only) N/A 0.42% 17 / 4016
Ignores Durability Loss N/A 0.32% 13 / 4016
Cold skills deal more damage (%) N/A 0.3% 12 / 4016
Health Globes and Potions Grant Life N/A 0.27% 11 / 4016
Immobilize on Hit (%) 1 - 4.70 0.25% 10 / 4016
+33 % Extra Gold from Monsters 26 - 35 0.22% 9 / 4016
N/A 0.2% 8 / 4016
Level Requirement Reduced by 5 N/A 0.17% 7 / 4016
Level Requirement Reduced 13 - 29 0.15% 6 / 4016
N/A 0.12% 5 / 4016
Fear on Hit (%) 1.10 - 3.80 0.12% 5 / 4016
Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). N/A 0.12% 5 / 4016
+6820 Life after Each Kill 1591 - 4767 0.05% 2 / 4016
Blind on Hit (%) N/A 0.05% 2 / 4016
Damage Dealt Is Converted to Life % N/A 0.05% 2 / 4016
Reduces damage from Cold attacks by 7 % . N/A 0.05% 2 / 4016
N/A 0.02% 1 / 4016
N/A 0.02% 1 / 4016
N/A 0.02% 1 / 4016
N/A 0.02% 1 / 4016
+3500 Thorns Damage 2778 - 2778 0.02% 1 / 4016
Damage to Demons (%) 54 - 54 0.02% 1 / 4016
Health Globes and Potions Grant Life 147 - 147 0.02% 1 / 4016
Ignores Durability Loss N/A 0.02% 1 / 4016
Level Requirement Reduced by 8 N/A 0.02% 1 / 4016
Maximum Mana (Witch Doctor Only) N/A 0.02% 1 / 4016
Monster kills grant +250 experience. N/A 0.02% 1 / 4016
Reduces damage from melee attacks (%) N/A 0.02% 1 / 4016

Secondary Magical Properties

Bonus Range Seen
Electrocute Damage 10 - 15 1.92% 77 / 4016
Magic Missile Damage 10 - 15 1.62% 65 / 4016
Plague of Toads Damage 10 - 15 1.54% 62 / 4016
Justice Damage 10 - 15 1.54% 62 / 4016
Punish Damage 10 - 15 1.34% 54 / 4016
Hungering Arrow Damage 10 - 15 1.32% 53 / 4016
Fists of Thunder Damage 10 - 15 1.29% 52 / 4016
Increases Slash Damage (Crusader Only) 10 - 15 1.22% 49 / 4016
Increases Cleave Damage (Barbarian Only) 10 - 15 1.22% 49 / 4016
Smite Damage 10 - 15 1.22% 49 / 4016
Bolas Damage 10 - 15 1.2% 48 / 4016
Frenzy Damage 10 - 15 1.2% 48 / 4016
Poison Dart Damage 10 - 15 1.12% 45 / 4016
Increases Spectral Blade Damage by (Wizard Only) 10 - 15 1.1% 44 / 4016
Shock Pulse Damage 10 - 15 1.1% 44 / 4016
Increases Way of the Hundred Fists Damage (Monk Only) 10 - 15 1.1% 44 / 4016
Evasive Fire Damage 10 - 15 1.05% 42 / 4016
Crippling Wave Damage 10 - 15 1.02% 41 / 4016
Entangling Shot Damage 10 - 15 0.97% 39 / 4016
Corpse Spiders Damage 10 - 15 0.92% 37 / 4016
Grenade Damage 10 - 15 0.92% 37 / 4016
Bash Damage 10 - 15 0.9% 36 / 4016
Increases Deadly Reach Damage (Monk Only) 10 - 15 0.9% 36 / 4016
Firebomb Damage 10 - 15 0.85% 34 / 4016
Weapon Throw Damage 10 - 15 0.85% 34 / 4016