Serenity
Cooldown: 16 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
This ability does not start its cooldown until after its effects expire.
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
This ability does not start its cooldown until after its effects expire.

Unlocked at Level 16.
Quick Facts
- Cannot assign to LMB
- Is usable in Town
- Can be targeted at enemies
- Breaks Immobilize
- Immune To Recoil
- Immune To Knockback
- Breaks Root
- Breaks Snare
- Breaks Stun
- Breaks Fear
Runes
Name | Level Unlocked | Tooltip |
---|---|---|
|
23 | When activated, Serenity heals you for 93873.675 - 120695 Life. Heal amount is increased by 40% of your Health Globe Healing Bonus. |
|
54 | While under the effects of Serenity, your movement is unhindered. |
|
47 | Increase the duration of Serenity to 4 seconds. |
|
39 | Protect allies within 45 yards with a shield that removes control impairing effects and redirects up to 120158.304 damage to you for 3 seconds. Shield amount is increased by 40% of your Health Globe Healing Bonus. |
|
29 | While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second. |
*Var Stats seem to be the old tooltip that Blizzard used and thus contains some useful and some out of date information.