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Name Simple Desc Req Lvl Class Type Runes
Akarat's Champion
Cooldown: 90 seconds

Explode with the fury of your order, increasing your damage and Wrath regeneration.
25 Crusader Active
Blessed Hammer
Cost: 10 Wrath

Summon a blessed hammer that spins around you, damaging all enemies hit.
12 Crusader Active
Blessed Shield
Cost: 20 Wrath

Hurl a celestial shield that smashes into enemies and ricochets between them.
20 Crusader Active
Increase the damage of Justice and Blessed Hammer by 20%. 65 Crusader Passive
Cooldown: 1 seconds

Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you for a short duration.
61 Crusader Active
Cooldown: 15 seconds

Build up a massive explosion, unleashing it after 3 seconds.
21 Crusader Active
Cooldown: 30 seconds

Consecrate the ground around you. You and your allies heal while standing on the consecrated ground.
16 Crusader Active
Divine Fortress
Your Armor is increased by a percent equal to your shield's Block Chance. 30 Crusader Passive
Falling Sword
Cost: 25 Wrath
Cooldown: 30 seconds

Launch yourself into the heavens and come crashing down on your enemies.

This ability does not start its cooldown until after its effects expire.
19 Crusader Active
Increase the attack speed of Punish, Slash, Smite and Justice by 15%. 20 Crusader Passive
While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. 10 Crusader Passive
Gain 1.5% Strength for every gem socketed into your gear. 60 Crusader Passive
Fist of the Heavens
Cost: 30 Wrath

Call forth a pillar of lightning from the heavens that explodes and splits into multiple bolts, damaging all nearby enemies.
26 Crusader Active
Heaven's Fury
Cooldown: 20 seconds

Call down a furious ray of Holy power that burns all enemies caught within it.
30 Crusader Active
Heavenly Strength
You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.

Your damage dealt is reduced by 20%.
10 Crusader Passive
Hold Your Ground
You can no longer Dodge, but your Block Chance is increased by 30%. 40 Crusader Passive
Holy Cause
The amount of damage dealt by your weapon is increased by 10%.

Whenever you deal Holy damage, you heal up to 1% of your total Life.
27 Crusader Passive
When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107284.2 Life per Kill for 5 seconds.

This effect may occur once every 60 seconds.
25 Crusader Passive
Blocking an attack generates 6 Wrath. 20 Crusader Passive
Iron Maiden
Your Thorns is increased by 50%. 50 Crusader Passive
Iron Skin
Cooldown: 30 seconds

Your skin turns to iron, protecting you from most damage for a short duration.
8 Crusader Active
Cooldown: 20 seconds

Pass judgment on all enemies in an area, Immobilizing them in place for a short duration.
22 Crusader Active
Generate: 5 Wrath per attack

Hurl a hammer of justice at your enemies.
15 Crusader Active
Laws of Hope
Cooldown: 30 seconds

Active: Empower the Law, surrounding you and your allies in a shield for a short duration.

Passive: Recite the Law, continually healing you and your allies.

Only one Law may be active at a time.
24 Crusader Active
Laws of Justice
Cooldown: 30 seconds

Active: Empower the Law, greatly reducing the amount of damage you and your allies take from the elements for a short time.

Passive: Recite the Law, reducing the amount of damage you and your allies take from the elements.

Only one Law may be active at a time.
17 Crusader Active
Laws of Valor
Cooldown: 30 seconds

Active: Empower the Law, greatly increasing the Attack Speed of you and your allies for a short duration.

Passive: Recite the Law, increasing the Attack Speed of you and your allies.

Only one Law may be active at a time.
14 Crusader Active
Long Arm of the Law
Increase the duration of the Active effect of all Laws by 5 seconds. 45 Crusader Passive
Lord Commander
The cooldown of Steed Charge is reduced by 25% and Bombardment by 35%.

Damage dealt by Phalanx is increased 20%.
35 Crusader Passive
Cost: 1 Wrath

Summon powerful avatars who charge forward to the targeted destination.
27 Crusader Active
Cooldown: 20 seconds
Generate: 30 Wrath

Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted.
9 Crusader Active
Generate: 5 Wrath per attack

Strike your enemy and gain Hardened Senses, increasing your chance to block for a short time.
1 Crusader Active
Whenever you successfully block, you gain 16092.63 Life. 55 Crusader Passive
Your primary skills generate an additional 3 Wrath.

Increase maximum Wrath by 30.
16 Crusader Passive
Shield Bash
Cost: 30 Wrath

Charge at your enemy, bashing him and all nearby foes violently with your shield.
2 Crusader Active
Shield Glare
Cooldown: 12 seconds

Light erupts from your shield, Blinding all enemies in front of you.
4 Crusader Active
Generate: 5 Wrath per attack

Ignite the air in front of you, damaging all enemies caught in the flames.
3 Crusader Active
Generate: 5 Wrath per attack

Smite enemies up to 30 yards away with holy chains that deal a large amount of damage. The chains break off and strike at nearby enemies, dealing lesser damage.
11 Crusader Active
Steed Charge
Cooldown: 16 seconds

Mount a celestial war horse that allows you to ride through enemies unhindered for a short time.
13 Crusader Active
Sweep Attack
Cost: 20 Wrath

Sweep a mystical flail through enemies before you, dealing a large amount of damage.
5 Crusader Active
Towering Shield
Increase the damage of Punish, Shield Bash and Blessed Shield by 20%.

Reduce the cooldown of Shield Glare by 30%.
70 Crusader Passive
Increase Life regeneration by 2682.105.

Reduce all non-Physical damage taken by 20%.
13 Crusader Passive
Each point of Wrath spent heals you for 1341.0525 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.
30 Crusader Passive