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Name Simple Desc Req Lvl Class Type Runes
You deal 40% additional damage to enemies above 75% health. 64 Demon Hunter Passive
Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second
30 Demon Hunter Passive
When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.
66 Demon Hunter Passive
Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
55 Demon Hunter Passive
Blood Vengeance
Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.

This skill is affected by your characters:
13 Demon Hunter Passive
Generate: 4 Hatred

Fire a bola that wraps around an enemy and explodes.
11 Demon Hunter Active
Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. 25 Demon Hunter Passive
Cost: 6 Discipline

Place a trap that slows enemies.
4 Demon Hunter Active
Cost: 10 Hatred

Release a spinning blade of death that slices through enemies.
12 Demon Hunter Active
Cluster Arrow
Cost: 40 Hatred

Fire a cluster arrow that fragments into grenades on impact.
27 Demon Hunter Active
Cooldown: 30 seconds

Active: Your raven deals additional damage on its next attack.

Passive: Summons a raven companion from the shadows.
17 Demon Hunter Active
Cull the Weak
Increase damage against Slowed or Chilled enemies by 20%. 20 Demon Hunter Passive
Custom Engineering
Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number and charges of Sentries to 1 and number of Spike Traps to 1.

This skill is affected by your characters:
40 Demon Hunter Passive
Elemental Arrow
Cost: 10 Hatred

Unleash a fiery arrow that pierces through enemies.
20 Demon Hunter Active
Entangling Shot
Generate: 4 Hatred

Imbue an arrow with shadow energy, slowing up to 2 enemies.
3 Demon Hunter Active
Evasive Fire
Generate: 4 Hatred

Fire at three enemies and occasionally perform an evasive backflip if any enemies are close.
14 Demon Hunter Active
Fan of Knives
Cooldown: 10 seconds

Unleash a flurry of knives that strike and Slow all nearby enemies.
14 Demon Hunter Active
Generate: 4 Hatred

Throw a grenade that bounces and explodes.
15 Demon Hunter Active
Increase the damage of grenades by 10%.
Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
45 Demon Hunter Passive
Hot Pursuit
Increase movement speed by 20% for 4 seconds when you hit an enemy. 27 Demon Hunter Passive
Hungering Arrow
Generate: 4 Hatred

Fire a piercing arrow that seeks additional enemies.
1 Demon Hunter Active
Cost: 20 Hatred

Throw a knife that impales enemies.
2 Demon Hunter Active
Gain 18506.5245 Life per Hit.

Heal amount is increased by 75% of your Life per Kill.
60 Demon Hunter Passive
Marked for Death
Cost: 3 Discipline

Mark an enemy to take additional damage from attacks.
21 Demon Hunter Active
Cost: 25 Hatred

Fire a massive volley of arrows in an arc.
22 Demon Hunter Active
Night Stalker
Your primary skills generate an additional 4 Hatred. 20 Demon Hunter Passive
Numbing Traps
Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds. 30 Demon Hunter Passive
Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
35 Demon Hunter Passive
Cooldown: 45 seconds

Focus and instantly restore 30 Discipline.
13 Demon Hunter Active
Rain of Vengeance
Cooldown: 30 seconds

Unleash a torrent of arrows from the sky.
30 Demon Hunter Active
Rapid Fire
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Hold your ground and continually fire a stream of arrows.
5 Demon Hunter Active
Cost: 20 Hatred

Summon a turret that automatically attacks nearby enemies.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
25 Demon Hunter Active
Shadow Power
Cost: 14 Discipline

Gain Life for dealing damage for 5 seconds.
16 Demon Hunter Active
Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.

This skill is affected by your characters:
50 Demon Hunter Passive
Single Out
Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. 68 Demon Hunter Passive
Smoke Screen
Cost: 14 Discipline
Cooldown: 1.5 seconds

Vanish from sight for a limited time.

This ability does not start its cooldown until after its effects expire.
8 Demon Hunter Active
Spike Trap
Cost: 15 Hatred

A deadly trap that explodes when Hatred is spent.
17 Demon Hunter Active
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%. 16 Demon Hunter Passive
Cost: 12 Hatred

Shoot at nearby enemies while moving.
19 Demon Hunter Active
Tactical Advantage
Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. 10 Demon Hunter Passive
Thrill of the Hunt
Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds. 10 Demon Hunter Passive
Cost: 8 Discipline

Tumble acrobatically to avoid attacks.
9 Demon Hunter Active
Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 20 seconds.
61 Demon Hunter Active