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Name Simple Desc Req Lvl Class Type Runes
 
Aberrant Animator
Your minions gain 200% of your Thorns. 64 Necromancer Passive
 
Army of the Dead
Cooldown: 120 seconds

Summons a massive army of death to pummel the targeted location.
22 Necromancer Active
 
Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times. 66 Necromancer Passive
 
Blood is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used. 68 Necromancer Passive
 
Blood Rush
Cost: 15% Health
Cooldown: 5 seconds

Shed your mortal flesh and reappear in another location.
30 Necromancer Active
 
Bone Armor
Cost: 10 Essence
Cooldown: 10 seconds

Rip bones from nearby enemies, dealing damage and creating armor that reduces damage taken per enemy hit.
19 Necromancer Active
 
Bone Prison
Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds. 16 Necromancer Passive
 
Bone Spear
Cost: 20 Essence

Summon a piercing projectile that causes damage to all enemies it passes through.
2 Necromancer Active
 
Bone Spikes
Generate: 24 Essence

Summon bone spikes from the ground to damage enemies.
1 Necromancer Active
 
Bone Spirit
Launch a Bone Spirit that will seek enemies. Deals damage on impact.

You gain a charge every 15 seconds and can store up to 0 charges. Recharge time is reduced for each corpse you consume.
25 Necromancer Active
 
Command Golem
Cost: 1 Charge
Generate: 1 Fury

Charge all enemies in your path and knock them back.

You gain a charge every 0.07 seconds and can have up to 7 charge stored at a time.
13 Necromancer Active
 
Command Skeletons
Cost: 50 Essence

Active: Command your skeletal minions to attack the target and increase their damage.

Passive: Periodically raise skeletons from the ground. Skeletal minions will attack your enemies.
9 Necromancer Active
 
Commander of the Risen Dead
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%. 20 Necromancer Passive
 
Corpse Explosion
Target an area exploding up to 5 corpses dealing damage to nearby enemies. 4 Necromancer Active
 
Corpse Lance
Target an enemy to summon projectiles from nearby corpses to damage the target. 8 Necromancer Active
 
Dark Reaping
While using a scythe, gain 2% Essence and Life per kill.
31 Necromancer Passive
 
Death Nova
Cost: 20 Essence

Unleash a Nova that damages all nearby enemies.
12 Necromancer Active
 
Decrepify
Cost: 10 Essence

A crippling curse that reduces the enemy units' movement speed and damage done.
14 Necromancer Active
 
Devour
Consume nearby corpses within to restore Essence per corpse. 16 Necromancer Active
 
Draw Life
Increases your Life regeneration by 10% for each enemy within 20 yards. 50 Necromancer Passive
 
Eternal Torment
Your curses cost 50% less Essence and last forever. 40 Necromancer Passive
 
Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%. 24 Necromancer Passive
 
Final Service
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed to heal you for 10% of your Life. This effect cannot occur more than once every 60 seconds. 41 Necromancer Passive
 
Frailty
Cost: 10 Essence

A crippling curse that instantly kills enemies at low health.
22 Necromancer Active
 
Fueled by Death
Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times. 10 Necromancer Passive
 
Grim Scythe
Generate: 12 Essence per enemy hit

Slash with a summoned Scythe in front of you damaging nearby enemies.
3 Necromancer Active
 
Grisly Tribute
You are healed for 10% of your Life on Hit when one of your minions hits an enemy. 45 Necromancer Passive
 
Land of the Dead
Cooldown: 120 seconds

All corpse skills can be used at will for the duration.
38 Necromancer Active
 
Leech
Cost: 10 Essence

Curse the target area. Cursed enemies heal the attacker when they are struck.
17 Necromancer Active
 
Life from Death
Consuming a corpse has a 20% chance to spawn a health globe. 10 Necromancer Passive
 
Overwhelming Essence
Increase your maximum Essence by 40. 30 Necromancer Passive
 
Rathma's Shield
You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. 70 Necromancer Passive
 
Revive
Target an area reviving fallen enemies to fight for you for a time. 22 Necromancer Active
 
Rigor Mortis
Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds. 27 Necromancer Passive
 
Serration
Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%. 55 Necromancer Passive
 
Simulacrum
Swing your melee weapon at an enemy.

Skills default to basic attacks when low on Resources.
61 Necromancer Active
 
Siphon Blood
Generate: 15 Essence each time damage is dealt

Siphon the blood from the targeted enemy dealing damage and healing you.
11 Necromancer Active
 
Skeletal Mage
Cost: 40 Essence

Raise a skeleton from the ground to attack your foes.
5 Necromancer Active
 
Spreading Malediction
Receive a 1% damage bonus for each enemy afflicted by one of your curses. 38 Necromancer Passive
 
Stand Alone
Increase armor by 100%, reduced by 10% for each active minion.
14 Necromancer Passive
 
Swift Harvesting
Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%. 20 Necromancer Passive